Friday, May 8, 2015

Old Catherine Review



Note: This is an old review the the game Catherine that I wrote for a gaming site a couple years ago.  I'm putting it back up just to have, and also to start back into reviewing games when I can.  By now nothing here is relevant, but maybe some people still haven't heard of this game, or will just find it fun to read. 





Where do you start when explaining a game like Catherine?  The easy way out would be to simply call it a puzzle game, and while that wouldn’t be a lie, the game is much more than that.  Catherine is a game that wants to throw the player into a situation to make them chose how they would react if it was happening to them, and the elements of the game such as the questions you are asked between the puzzle portions, and how you interact with the other characters, determine how the story progresses.  It’s one of, if not the most, original game I have seen come out in recent memory in terms of both game play and story.  The game calls itself “an unconventional romantic horror”, which is probably the best way to describe the genre.  Because it is so unique, it might be a little hard to grasp what the game really is, so we’re going to take it one “block” at a time.  That’s a pun...you’ll get it later.  Strap in, this is going to be a long one.



Let’s begin with the main character, Vincent.  Vincent is a 32 year old office worker who is currently in a 5 year relationship with his girlfriend Katherine (and no, the K is not a typo).  She has begun pressuring him to take their relationship to the next level and get married, but Vincent isn’t too sure about that.  He likes the way his life is, and doesn’t want to change it.  This is just one of the things he discusses with his drinking buddies, who he goes out with every night.  I found Vincent to be a very sympathetic protagonist (ahh big words!).  He is a flawed and conflicted individual who really doesn’t have a clue half the time.  It’s hard to imagine players not feeling for the guy as his life only spirals more and more out of control.  If you compared him to other video game characters, then you might just think he’s sympathetic because he’s sort of an underdog, but if you take him just as a person, then that’s all you’ll find.  Vincent is just a man with flaws that are no different than ones you or I may have.  



The story begins, spoiling as little as possible, with Katherine giving hints to Vincent that they should get married and settle down.  Vincent is resistant, and later goes to the “Stray Sheep” bar with his friends.  After some talking and drinking, (alright, a lot of drinking) his friends go home and leave Vincent to continue drinking alone.  That is until an attractive young woman asks to join him.  This is all Vincent remembers, at first, before entering his nightmare.  When he wakes up the next morning, he finds this new girl named Catherine (What are the odds?) lying next to him in bed.  From there things only seem to get worse for Vincent, such as hearing rumours of how nightmares are killing men who are cheating, as he, or rather you the player, have to decide what he should do about cheating on Katherine.  This is a game that really emphasises its story, and tries to minimize areas where you are doing things unrelated to what is going on.  That being said, if you are not at all interested in the story or characters, there is still fun to be had, but you may feel short changed.  Also, since the game has 8 endings (did I forget to mention that?) there is plenty of incentive to replay it to see what other ways the story can unfold, but aside from upping the difficulty, the puzzles will stay the same. 



Now we reach the game play, which is split into two parts.  The first is when you play as Vincent while he is awake at the bar.  While here, you are encouraged to talk with not only your friends, but all the other patrons, about their problems.  Every once in a while, they will ask you a question where you can pick one of two options as a response, and depending on your response, a little meter will move toward the blue or red side.  Because of the way “karma” bars have been used in games before, you will probably think that the blue side is good, and red is evil or bad, but that isn’t exactly true in Catherine.  Most of the time the questions you are asked have no clear right or wrong answer, but are just meant to try and judge who you are as a person.  Personally, I think two neutral colors should have been used here, just so players wouldn’t be conditioned to think one side is the “bad” side.  In addition to these questions, you will learn about all these other character’s lives, and hear how they all seem to have started having nightmares...interesting.  While you are talking with people in the bar, time is passing, and different people will come and go throughout the night so it is beneficial to stay a while if you want to hear everyone’s story.  Also as time goes on, you will receive text messages, mainly from K/Catherine.  If you chose to respond to their messages, you get to chose between usually 2 or 3 options for each line of text.  Depending on what line you chose to begin the text with, the next lines options will be different, so cycle through them to be sure you are saying what you really want to say.  How you respond will continue to move your “karma” meter.  If talking to the other people in the bar isn’t interesting to you, you can always throw back your glass and hear Vincent do a little monologue about his situation.  After three sips, your glass will empty and you will be given a bit of trivia about whatever you were drinking (obviously).  These bits of info have no in game importance, aside from an achievement to hear them all, but could be cool if you’re into that sort of thing.  You will notice three little beer bottles on the bottom left of the screen filling up each time you finish a drink.  Once all three are full, you are completely drunk, but you could still drink more if you really wanted to...  After becoming fully drunk, Vincent starts walking around in a slow stumble that is pretty funny to see the first time, but there is an even better advantage than seeing him nearly trip over his own feet.  The drunker you become before entering a nightmare, the faster you will move once inside it (Makes sense...right?).  Once you have done as much or as little as you want in the bar, you can chose to leave and return home where the nightmares will begin.  



The nightmares are where the puzzling begins.  Each night Vincent will have to climb a tower of blocks to reach the top, but naturally it’s not as easy as just walking up.  The fact that he is in his underwear, clutching his pillow, and has sheep horns only adds to the nightmarish atmosphere he is in.  The blocks are not positioned to allow you to walk up with no problems, but require you to push and pull them into useable arrangements.  While you are doing this, the lower levels of blocks are falling away, so time is of the essence.  At times, this fear of falling may make you want to act swiftly, but it is all too easy to move the blocks in such a way that you trap yourself.  Also, each night a new block type is introduced that can radically change your current techniques.  It can be something as simple as an immoveable block, or one that shoots spikes up if you stand on it for more than a second.  If you want to survive, you will have to adapt your strategy almost every night.  You may not think it at first, but there are a lot of techniques to learn in order to progress through the game.  For example, gravity doesn’t work the same in the nightmares (as it often doesn’t) so blocks with nothing below them can hover in the air as long as they have another block connected at its edge.  This allows you to effectively push a block off the edge of the one below it to make a stepping block.  Since Vincent can only pull himself up one block at a time, you will be constantly pushing and pulling blocks in new ways to make a staircase to the top.  Aside from just being able to move blocks, Vincent can also hold onto the edge of blocks to shimmy around them.  While this can be used to save you, it can also cause you extreme aggravation and death.  Whenever you are shimmying around the edge of a block on a side that is not facing away from the camera, the controls reverse.  That may not sound too terrible on its own, but when you throw in the fact that you can’t move the camera to see the back side of the blocks, you will effectively be reduced to guessing which direction to press to guide Vincent back into view.  After you reach the top of each block tower, except the last one for each night, you will find yourself on a landing.  Here you get to rest briefly between puzzles, save your game, and talk with the other sheep.  These sheep see themselves as people and everyone else as sheep, so no one knows who the others really are, but as you talk with them you should start to figure out who the sheep are in the real world.  Aside from just conversations, some sheep will show you valuable techniques you can use to climb more efficiently.  Pay attention to these techniques, you will need them.  When you are ready, you can then enter the confessional booth where you will be asked one question.  As I’m sure you could guess, your answer will move your place on the “karma” meter.  I was quite surprised by the number of questions the game has in it.  Even when I died in a stage and had to go back through the same confessional booth, I received a new question.  Not all are great, but some actually require some self reflection and thought, if you want to take it seriously that is.  After you answer, you will be shown a pie chart of what the other players online have answered.  On the last section for each night, Vincent will face a “boss” level.  The basic concept is the same; manipulate the blocks to make a climbable way to the top before the bottom falls out from beneath you, but with the added stress of a hideous monster chasing after you.  These creatures are very reminiscent of things you would see in a silent hill game.  Not only are they big, scary and hell bent on killing you, but they are also based off of the current crisis going on in Vincent’s life.  This can make the boss segments even more intense if you have let yourself become immersed in Vincent’s life.  Each boss will chase you as you climb, so you will have to move faster than you have in the earlier stages unless you want to see Vincent suffer a bloody death, but later bosses will also have special attacks that can knock you off your block, reverse your controls, and more.  These boss levels are incredibly intense, but can also be quite frustrating.  It isn’t frustrating to the point where you will want to give up, but just enough to motivate you to try again and again.  Somehow the game never makes you feel like it’s impossible, but still presents a challenge that you just know you can overcome if you tried again one more time.  When you do make it to the top, and hear Vincent cry out “Yeah, I made it!” while holding his fist in the air as the sounds of a cheering crowd come out of nowhere, you will feel just as much accomplishment as he does.  More than a few times I found myself standing up and mimicking his actions after some of the harder sections.  As an added bonus, after the boss is vanquished, a chorus of “hallelujah” chimes in while your score is tallied. 



Speaking of your score, at the end of each section you are given one of three trophies depending on a few factors.  There are the usual bronze, silver, and gold trophies you can earn, but don’t expect to get many trophies higher than bronze on your first play through.  The first factor in calculating your score on a stage is the difficulty.  I played on normal, and have gotten about half the gold trophies so far, so it isn’t necessary to play on hard to get gold medals.  As you are climbing, you will notice little piles of coins on some blocks.  Collecting these will add 1000 enigma coins to your final score, which is a good amount.  Next, you get coins for how much of the level is still intact when you finish, or in simpler terms, how quickly you completed the level.  The last addition to your score is what is known as your “step counter”.  This meter on the top right will count how many upward steps you take before a little timer runs out.  Continuing to climb before the timer expires resets it, and increases the multiplier for your score.  Not allowing your step counter to drop will drastically increase your score by the end of a stage.  



Whew, now that the basic game play is explained we can talk about some of the extras in Catherine.  The good news about the extras could also be considered the bad news.  It’s all more block puzzles.  This could be great if you are looking for more puzzles after playing through the game, but if you are looking for a little variety, there isn’t very much.  The first little extra that is open to you is the arcade game “Rapunzel” which is located in the “Stray Sheep” bar.  When you first approach it in the game, it will inform you that you only get to play it three times per night (ok, dad), so you will probably have to go back on different days if you want to complete all the levels, and there are a lot.  128 of em.  Yup, go crazy.  There are 64 standard stages that you need to complete in order to unlock the 64 extra stages (if you really want to, that is).  The difference in this little arcade game is that the ground is not falling out from below you, but you do have a limited number of push/pulls you can perform.  The other mode you can play around with is called “Babel”.  There are 4 different Babel stages which require you to get gold medals in the story to unlock.  The modes are called Altar, Menhir, Obelisk, and Axis Mundi and you will need 1, 3, 5, and 9 gold medals to unlock each one respectively.  Each mode is randomly generated block towers, but they each get longer and utilize more of the trap blocks.  If, or rather when, you die in one of these modes, your best height and time will be sent to an online leader board.  There is one definite, glaring flaw with Babel mode.  Despite how far you have gotten in previous attempts, the game will announce “new record!” each and every step you take.  So, you better get used to hearing “new record!” nonstop for a long time if you are planning to reach the top.  These modes can also be played co-operatively, although I found having another player to be more of a hindrance since you cannot stand on the same block, and if one of you drops down on top of the other, you will automatically smack them off the block and down to almost certain death.  That and the fact that it is all too easy for one of you to fall behind and become trapped and if one of you dies, you both lose. 



If multiplayer is what you are looking for, the coliseum mode is probably the best option for you.  It is only unlocked after fully completing the game once.  This mode is a competitive mode where you each try to climb the same tower at the same time, like Babel, but rather than trying to work together (as impossible as that can be) you are encouraged to work against your opponent.  You win this mode by either killing your opponent, or reaching the top first.  Just so there is no confusion, all multiplayer modes in Catherine are local only.  Only the leader boards and graphs utilize your online connection.



Alright, just two more quick points I want to hit before my conclusion, so if you have read this far, just bear with me a little longer.  The first one being graphics.  The in game graphics are decent enough that they won’t distract you, and all the bosses come across as monstrous and scary, but won’t impress you in terms of detail.  The character models, while a bit stiff during cut scenes, still have a lot of expression, at least in Vincent’s case.  The other characters barely seem to change their expressions at all.  Where the game really comes alive is when it changes into anime cut scenes.  These scenes, while unfortunately scarce, are visually appealing and feel very fitting for the genre of the game.  Catherine certainly would have benefited if each cut scene was made this way.  For one thing, while Vincent’s in game model is nearly identical to his anime style; other characters such as Catherine don’t translate as well.  Since Catherine is supposed to be very attractive (to say the least), it is a little disappointing to see how oddly shaped her head looks in game compared to her anime counterpart. 



Before I get into the voice acting, I should confess that I have a strange love for voice acting.  I can’t explain it, but there is something very appealing to me about giving voice to another person, and that is exactly what the voice actors in Catherine have done.  First, I have to give props to Vincent’s voice actor Troy Baker.  He does an excellent job voicing Vincent, and giving him life and personality.  There are a few times I thought Catherine sounded a little too over the top, but otherwise the entire cast gave strong performances, which is somewhat expected from such experienced voice actors.  I won’t gush over this topic any longer because I know it might not be as interesting to everyone else as it is to me.  Bottom line though, the voice acting is solid.  



Whether or not you will enjoy Catherine really depends on if you are ready to play something different from most games being released this generation.  It is uniquely difficult, and at times is fairly thought provoking.  I wish there was a game I could compare it to, or say if you liked this game you will like Catherine, but I just can’t think of one.  Hopefully what I have said here already helped you make up your mind, but if you are still on the fence there are free demos available on both Xbox360 and PS3.  Even after I played the demo, I still wasn’t sure about this game, but picked it up not only because I wanted to support developers who were doing something different, but because I couldn’t really get a grip on what the game really was and was curious to find out.  If you find yourself curious as well, this is a perfect game to try before all the huge winter releases eat all your money.  

-J. Lennox